I still remember the first time I booted up Borderlands 3 and faced that character selection screen - four distinct Vault Hunters staring back at me, each promising a unique path through the chaos. Having played every Borderlands title since the original, I approached this decision with the careful consideration of someone who's made both brilliant and regrettable character choices over the years. What struck me immediately, and what kept surprising me throughout my 80-hour playthrough, was how each Vault Hunter felt genuinely viable in ways previous games never quite achieved. This isn't just incremental improvement; this represents a fundamental shift in how Gearbox approaches character design and balance. The development team clearly spent those seven years between Borderlands 2 and 3 studying what worked, what didn't, and most importantly, why certain characters gathered dust while others dominated multiplayer sessions.
My main playthrough featured Vex, whose cyber-witch abilities perfectly matched my preferred hit-and-run tactical style. Her Phasegrasp ability alone changed how I approached combat encounters - suddenly I could immobilize those annoying anointed enemies for precious seconds while I repositioned or reloaded. But what truly amazed me was starting fresh save files with the other Vault Hunters and discovering they weren't just functional, but spectacular in their own right. Moze's Iron Bear, which I initially dismissed as a gimmick, actually scales properly into endgame content, dealing consistent damage even at Mayhem Level 4. Zane's clone and drone combination created this beautiful chaos where I could essentially be in two places at once, controlling the battlefield in ways no previous Borderlands character allowed. And FL4K's pets? They're not just cosmetic companions - they actively save you from fight-for-your-life states, draw enemy fire, and can even revive co-op partners.
The numbers bear this out in ways that surprised even me as someone who tracks game metrics professionally. In Borderlands 2, approximately 65% of endgame players used either Salvador or Maya according to community surveys, with the other four characters seeing significantly less play. Fast forward to Borderlands 3, and the distribution is remarkably even - each Vault Hunter maintains between 20-30% representation in endgame activities based on the same tracking methods. That's not accidental; that's the result of deliberate design choices that ensure every character has tools for every situation. Whether you're facing the agonizingly difficult Wotan the Invincible or clearing out Maliwan troops in the Slaughter Shaft, no character feels like a liability. Each has multiple viable builds, with my personal spreadsheet tracking at least 3-4 completely different approaches per character that can handle Mayhem Level 4 content.
What really cemented this revelation for me was hopping into co-op sessions with friends. Previously, we'd often have that awkward moment where someone would sigh and say "I guess I'll play the healer" or reluctantly switch characters because our composition wasn't working. With Borderlands 3's Vault Hunters, those conversations disappeared. We discovered that Amara could specc into healing while still dealing massive damage, Zane could provide team shields while remaining a lethal threat, Moze could draw aggressively with Iron Bear while we focused on critical points, and FL4K's pets created additional distractions that fundamentally changed enemy behavior patterns. It felt less like we were filling required roles and more like we were combining our unique strengths into something greater than the sum of its parts.
I've played through the campaign three times now with different characters, and each playthrough felt distinct in ways that go beyond superficial differences. My Zane run emphasized positioning and tactical use of gadgets, my Moze playthrough felt like this power fantasy where I could unleash overwhelming force at precisely the right moments, and my FL4K experience blended strategic pet management with precision shooting. The beauty is that all these approaches are equally valid - the game doesn't punish you for preferring one style over another. Even when I tried what I thought would be suboptimal builds, like focusing entirely on Zane's barrier rather than his more offensive capabilities, the game accommodated my choices and provided tools to succeed.
There's this wonderful moment about halfway through my second playthrough where I realized I wasn't just playing different characters - I was experiencing different games. The combat rhythms change completely depending on who you select, the strategies that work shift dramatically, and even the way you approach boss fights transforms based on your toolkit. Fighting Graveward with Amara meant timing my Phasecast to interrupt his most dangerous attacks, while the same fight with Moze became about managing Iron Bear's cooldown to burst down specific weak points. These aren't minor variations; they're fundamental differences in engagement that keep the experience fresh across multiple playthroughs.
The implications for gaming extend beyond just Borderlands. This approach to character design - where diversity doesn't come at the cost of viability - should become the industry standard. Too often we see games where characters are interesting conceptually but practically useless in certain modes or situations. Borderlands 3 demonstrates that with careful balancing and thoughtful ability design, you can create a roster where personal preference, not meta-chasing, drives character selection. I found myself choosing Vault Hunters based on which personality I enjoyed or which playstyle sounded fun rather than which could clear content fastest or dealt the most damage. That's an achievement few games manage, and it's why I keep coming back to try new combinations and approaches even after hundreds of hours.
Looking back at my time with Borderlands 3's Vault Hunters, what stands out isn't any single moment of epic loot or spectacular boss kill, but the consistent quality of experience across all four characters. Each brought something unique to the table without forcing players into specific roles or making anyone feel like they'd made a wrong choice. The development team understood that in a game about chaotic fun and explosive action, limiting player options through poor balance is the cardinal sin. They've created what I consider the gold standard for character variety in loot-driven games - a standard I hope other developers study closely. Because when every choice feels like the right choice, that's when the real magic happens, and that's what keeps players like me coming back year after year.


